Resident Evil 3 Remake - Review by an Ambassador

You know that masterpiece that is Resident Evil 2? That game that marked a generation and received a remake worthy of the name? Yup? Here, good. Take it all and put it aside, we'll need it later.

Now take Resident Evil 3: Nemesis, another milestone in videogame history. Released in 1999, its remake took just over twenty years. You remember how good was it? The city of Raccoon City, the streets immersed in total desolation, the destruction, the death, the desperate escape of Jill Valentine towards a salvation that always seems too far away.



Resident Evil 3 Remake - Review by an Ambassador

Thinking back to my first time with Resident Evil 3, a lot of good memories come back to me: exploration, time spent solving problems. puzzles (do you remember that of the clock tower?), the anxiety of Nemesis that could be lurking any moment, the feeling of freedom in the always be able to decide how to handle the situation (face it or flee?).

All these sensations are still vivid in my memory, kept in a drawer that I hoped would be opened, even if only partially, by playing Resident Evil 3 Remake. I hoped and my hopes were in vain.

Between completely forgotten parts and questionable gameplay, let's see this game together in more detail.

A huge gully

The feeling that this game gave me was that of being in a huge gully, where you go straight and things happen anyway. Do you remember the multiple choices of the original chapter? Those choices that allowed you to decide whether to face the Nemesis or escape? They are gone, this time it is the game that coercively it tells you "fight" or "run away", accentuating even more the "gully" effect.



No choice, no puzzles, minimal exploration, with the sole effect of accentuating the feeling of being in a large track from which one cannot deviate. The feeling of playing a Resident Evil has been completely lost, those feelings of wonder, awe, terror and anxiety are gone.

Resident Evil 3 Remake - Review by an Ambassador

The Nemesis, in one of the first encounters

Do we want to talk about that part where we have to fight waves of zombies? And that precisely in that part there are crates of ammo that regenerate? At this point I'm going to play Call Of Duty. And by this I don't mean that Call Of Duty is a bad game, but that if I want a shooter experience I'm definitely not looking for it on a Resident Evil.

What happened to the puzzles?

The puzzles? Non-existent. The clock tower? Zac, cut. The park? Also. Do you remember the enigma of water? Cut that too. The only things that can be considered puzzles are the various safes and lockers, but there is only one problem: those present in the police station have been completely recycled by Resident Evil 2 Remake, with the only result of making me open my notebook. notes to search for the various codes. (yeah I'm still stuck in notebooks when I play)

A minute of silence for this beautiful puzzle

What about exploration?

Exploration has always been the hallmark of Resident Evil. Decadent environments, rotten, ruined by death and at the same time fascinating and full of secrets to discover.



Sadly, the exploration component has been greatly cut, in favor of more action gameplay focused on shooting zombies and facing the Nemesis, two processes that alternate throughout the game.

Resident Evil 3 Remake - Review by an Ambassador

The end of Brad Vickers

Many things have changed in this remake, some have been changed and improved, some have not. Brad vickers, the STARS pilot who left his teammates lost in the Arklay Mountains, the emblem of cowardice, turns into a hero in this chapter.

In original game, is killed by the Nemesis in the courtyard of the Raccoon City Police Station. Brad dies without celebration, his heart full of fear, pierced by a Nemesis tentacle as he attempts to escape.

In remake Brad Vickers sacrifices himself to allow Jill to escape. He becomes a hero, shows a courage that he has never had before in his life. This, however, leads him to get bitten in the arm and you know, whoever gets bitten does not end well.

We soon find out what his fate is. We meet him, in fact, right in the courtyard of the police station. This time, however, no Nemesis. The transformation into a zombie is complete and we learn of a hitherto unknown fact: it was Brad who bite the officer Marvin Branagh, only to be killed by Carlos Oliveira's gun.

A very important change for a character who has always been known for his cowardice and who can make more than one purist of the saga turn up their noses.



The positives

The gameplay

Leaving aside the feelings and sensations, technically speaking this game is done well. His fast-paced, fast-paced gameplay, while not part of the classic Resident Evil, it goes well with the intent that the developers seem to have had: a fast, heart-pounding game that doesn't leave you a minute to breathe and throws enemy after enemy in your face. .

La rain of ammunition it makes the game quite simple compared to its predecessors, where saving bullets was key. You can take the whim off and shoot at anything that moves and make those damned living dead pay for it that have made us suffer so much in recent years.

It's a TPS and nothing more, but what it does it does well. It gives you a few pleasant hours if you can detach this game from its original.

Graphics and audio

The RE Engine is a bomb and there is no rain on this. The graphic rendering of this game is superb, in its fluidity and realism. There is even a further step forward compared to the previous chapter, whose remake had already given us the opportunity to cry out for a miracle.

The flaw? The zombie and police station assets recycled completely from Resident Evil 2 remake, without shame.

Resident Evil 3 Remake - Review by an Ambassador

THEaudio, to be honest, it's terrific. Although Nicholai's English voice actor is often incomprehensible, as if he were speaking in the elbow. It's okay with me that with this Coronavirus epidemic you need to sneeze and cough in your elbow, but even dubbing a character seems exaggerated to me.

Jokes and jokes aside, the audio sector is very good, between effects and soundtrack have reached very high levels.

Resident Evil 3 Remake - Review by an Ambassador

Resident Evil Resistance

Let's spend a few words to talk about the multiplayer that comes bundled with this game. Resident Evil Resistance is a asymmetric 4vs1 in which four Survivors they will find themselves having to escape from a building. Their escape will be hampered by the Mastermind, who through surveillance cameras will be able to place traps and enemies (zombies, cerberus, lickers to get to Mr. X) on the path of the Survivors.

This mode, which has undoubtedly required a lot of time and effort from the development team, it adds nothing to the main game. It is currently unbalanced, with the Mastermind almost always winning and the Survivors just piling up frustration.

Resident Evil Resistance is an end in itself, confusing and a bit bland. It's nothing more than confirmation that Resident Evil-based multiplayer makes no sense to exist (unless it's the Outbreak series which sadly has been dead and buried for quite a while).

Leave with a bad taste in your mouth, because surely we could do better, the potential was there and also the means to make a multiplayer as it should be.

To conclude

Resident Evil 3 Remake - Review by an Ambassador

It is funny? Yes. Do you entertain for as long as you should? Yes. Is it of adequate length? No, longevity is poor and it has few replay value options. Does it have the same feeling as a Resident Evil? Absolutely not. It's the castration of everything that was the original Resident Evil 3, a farce when compared to Resident Evil 2 Remake.

Capcom, sorry to say, got it wrong in creating this game, that it looks rushed and flat. It has merits, yes, but it also has many faults that will disappoint a bit everyone: old fans and new ones, because it is not a remake worthy of the name but not even as a standalone game is it that good.
The reason perhaps lies in the development team: it is not the same team that took care of Resident Evil 2 Remake, but a subsidiary of Capcom. Could it be because the main team is developing Resident Evil 8? I don't know this, unfortunately.

With a death in my heart I wrote this article, as a longtime fan it really hurts to see a game being thrown away. I can only hope that the next chapter will be better.

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