Solar Subclass Changes in Destiny 2

Solar Subclass Changes in Destiny 2

The new update of the solar subclasses in Destiny 2 has arrived. These upgrades were created by Bungie to take some rust out of these subclasses and give them a new luster. There is one for each class, giving them a new twist along with quality of life attributes to make them feel a little more up to date.



hunters

For hunters, the Marksman's Way (the bottom path) in the solar tree has been tweaked to make it seem like a more useful choice for all forms of activity.

  • Weighted Knife: Throwing a knife with a high amount of damage, but it takes a while to finish. Deals high damage to an opponent's head causing a one-hit precision kill in PvP and can bounce once. If you get a precision shot, recharge your melee ability.
  • Practice Makes Perfect: Skill now lasts longer; however, it provides less energy back. Precision hits provide two stacks.
  • Take Them Down: Precision final shots increase weapon stability and ADS speed. The timer starts at 10 seconds, but any additional final hit / assist can increase it up to 25 seconds. Casting your Super with this buff above 20 seconds consumes the buff and gives you extra damage. This doesn't stack with the exotic Celestial Nighthawk
  • Line up: The old Crowd Pleaser perks are now part of this perk.

Also, there is a small change to the Way of the Outlaw subclass. To show the difference between the 3-shot Golden Gun and the 6-shot, the 3-shot has a longer range with greater damage. The 6-shot has a shorter range. While it can still hit the same distance as the 3-point shot, it requires two hits to take down an opponent.



Titans

Titans who love to destroy are in good company with others who want to crush the enemy team. To make it easier, the Devastator Code (the central path) for the solar tree has been reworked.

  • Burning Maul: Now lasts 28,5 seconds instead of 21,2 seconds. Light attacks now only use three percent energy instead of five and have a changed animation. Heavy attacks now have a wider range and increase energy costs by 6 to 8%.
  • Roaring Flames: Damage bonus increased from 10% to 25% per stack in PvP and duration is now 20 seconds.
  • Throwing Hammer: Impact damage increased from 100 to 120 and collection range from 2 meters to 3,5 meters.

You should find yourself able to run in the middle with this new subclass and be able to destroy enemies with a powerful hammer blow.

Warlocks

Sorcerers are making changes to their Attunement of Sky subclass in the solar tree. The changes aim to make players feel like they are floating in the sky to deliver destruction to their enemies below.

  • Heat Sources: Consume your grenade to extend glide time and drastically reduce airborne accuracy penalties for weapons.
  • Winged Sun: Firearms, use celestial fire and throw a grenade while flying. Airborne final strikes grant melee energy and extend the duration of heat boosts.
  • Icarus Dash: Press the crouch button twice to dodge in midair. Dodging at dawn accelerates players further and costs less super energy while under the effect of heat boosts.
  • Celestial Fire: sends a spiral of three explosive solar projectiles
  • Due to the nature of these rework, Wings of Sacred Dawn has received a buff where it gains 15% damage resistance while Tome of Dawn is active.

All of these changes are active in Destiny 2. All you have to do is log into your Guardian and try it out for yourself. You don't need to do anything special to unlock them.



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