Best controller settings for Call of Duty Warzone

Best controller settings for Call of Duty Warzone

Call of Duty Warzone is a
real glove to see how good you and your team are at collecting weapons and
objects and fights for your life. With 150 people you might run into a game
of battle royale, you will want to have the best controller
possible settings to give you the edge. Here is the best controller
settings you should configure for your future drop in Call of Duty Warzone.



Before we begin, let's get down
the importance of finding the controller settings you are comfortable with.
Just because a professional player uses a higher stick sensitivity than you
it means you should too. Put yourself in a situation where you can't
controlling yourself properly will only lead to you losing more fights than
it could have been won if I had full control.

Better controller settings for Call
of Duty Warzone

To access your controller
settings, options open. It will be the first card on display.

At the top will be the BR button
Disposition. Simply put, here's what the controller buttons will do. The
the recommended button layouts will be as follows:

  • With Bumper Ping, your LB or L1 bumper will ping
    elements. Otherwise, it is the same as the default layout.
  • Tactical will change your scrum to B or a circle
    with crouched, prone and slide shifted to right stick or R3.
  • Bumper Jumper moves the jump and cape to the left
    Bumper or L1 and A or X will be your tactical gear.

The rest of the button layouts are
pretty confusing compared to other first person shooters, so unless you are
accustomed to these types of layouts, it is recommended that you stick to one of the
above the layouts.



Next is the Stick layout
Preset. This option will change which stick will make you move and which one
change the direction you are facing. It is recommended to keep the default setting
as this is the FPS playback mode.

When invert vertical aspect it is
Enabled, when you push the stick forward, you will be looking down instead of up.
Some people prefer to reverse their vertical movement, but most people do
will want this set to Disabled. If you just want to reverse your controls while
you are in a plane, which is also available to be set up.

Deadzone allows you to adjust the interior
interval in which the stick input will not be recorded. Simply put, this decides how
far away you need to push the stick for the game to record your movements. If you have
is set to 0, any slight movement in your stick and the game will move. A .4,
the higher will go to Warzone, you will have to move your stick further
before it goes. If you are dealing with any kind of stick drift, you may want to
to increase it only slightly. It is recommended to keep it close to the default value
.07, however.

Horizontal stick sensitivity
decides how fast the camera will move when you move the camera left and right.
If you find that you are not reaching enemies in your reticle fast enough, you can
you want to increase this to around 6 or 7. As stated earlier, however, you want to
be comfortable in your settings. If you are turning the camera too fast and it is missing
enemies, be sure to lower it again and only raise it slowly so you can adjust it
yourself better.



Your sensitivity to the vertical stick
it won't necessarily be as important as your horizontal sensitivity. This influences
how fast your camera will look up and down. It will be better to keep it so close
the horizontal setting, but it can be slightly lower. If your horizontal is
set to 6 or 7, try the vertical to 5 or 6.

ADS sensitivity affects speed
your sticks will move your reticle as you aim at the sight of yours
pistol. If the default 1.00 is a bit slow for you, try moving it to 1,20 for
Zoom low and 1,30 for Zoom high. For best results, switch to a private individual
match and change your preferences.

Lens response curve type refers to
such as the interaction between analog sticks and controller movement
appears in the game. Many people will be fine with Standard, but if something is heard
off, be sure to play around with these to find what's best for you. ARC types are:

  • Standard: simple power curve map from the viewfinder
    to aim.
  • Linear - Aim the stick directly at the target.
  • Dynamics: inversion of the S-curve for maximum precision
    rate control.

The vibration of the controller is the best
Disabled. It adds nothing to your experience and can throw you away either
drain the batteries.

Arma

You want your Aim Assist to be activated
, especially if you are allowing cross-platform play against PC gamers. Standard
Aim Assist can get the job done, but Precision will be the best setting for
ones that are accurate enough, to begin with. If you are having no luck
to aim for all goals, put on Focusing.



Activation of the weapon assembly decides
how you will mount your weapon on walls and windowsills while you are close
They. Keep it on ADS + Melee. If you put it on ADS, you will get stuck on
closest wall every time you go aiming down, which could throw yours
aim. You can also disable this feature entirely, but at least have the
there in-game option is better than not.

The exit of the movement for the assembly of the weapon decides
as you exit editing from the previous setting. Disabling it will mean you
to escape you just have to release the viewfinder at the bottom. Set it to this for
easier exit.

Decide Down Beight Behaviour decide
if you need to hold the button down to continue looking down.
By moving it to Enable / Disable, you can press it once to enter ADS and press it again for
Exit. Leave it on hold.

The behavior of the equipment decides how
use your equipment (grenades, throwing knives, etc.). Hold is the default.
If you like using frags and cooking them, you will want it. However, for
any other equipment, you will want Toggle to be turned on. Pressing the button pulls
take out your weapon and prepare it while you press it again will throw it.

Use / Reload behavior decides what
it will happen when you press the appropriate button you have set to reload your weapon
or use an object (open a door, enter a vehicle, etc.). Touch to reload is the
classic use and probably the best to use. In this way, recharging requires
precedence over any nearby object. You can also use contextual touch, but
Tap to reload is the best version of this.

If the low ammo weapon switch is enabled, you
it will automatically switch to another weapon when you fire the final bullet
your current weapon. There's no reason to keep a gun if there's no ammunition,
so keep it enabled.

Movement

Slide Behavior decides if it is necessary
to hold the crouch button while running or tap it while running to go
on a slide. Move it to Tap for faster response.

Auto Move Forward will allow you
push the movement stick forward twice, causing the character to move forward
until you press down on the stick again. Keep this disabled, otherwise you may be able to
accidentally activate it to advance during a fight and leave you inside
the opening.

The automatic Sprint decides if yours
the character will click each time you press the forward movement without
pressing it. Keep it disabled, so you still have a chance to get close
slow and stealthy people.

Vehicle Recenter Camera
latest the camera automatically while driving vehicles. If you want full
always check the camera, move it to Disabled.

Parachute Auto-Deploy will do it,
so your parachute will automatically deploy for you before hitting the ground
when diving out of the plane at the start of the game or when respawning. Self
you want to be a real daredevil and feel how close to the ground you can get
before it's too late, you can turn it off.

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